'Vrbanism' is my MArch Advanced Architectural Design project, consisting of a VR tool for Urban Design researchers and a written thesis. You can find links to the thesis at the bottom of the page.
The VR tool is based on work by Jacob Dibble (2016) and Rosvall and Sandstedt (2015) at the University of Strathclyde. It aims to provide objective grounds for Urban Design researchers to measure people's preferences for urban form and elements. The designed tool is a prototype and explores Dibble's 'Urban Morphometrics' work, which addresses the need for quantitative, systematic and comprehensive approach to studying the relationship between the people and the environment.
The masterplans above, created by Rosvall and Sandstedt, are generated through a FBC (Form Based Code) that Dibble generated from his studies of various urban groups. They aim to generate typical historical, industrial, sprawl and new town environments, purely based on the data provided by Dibble.
The aim of the VR Tool is to create a short VR walk through variations of these typical environments in order to create a more immersive way for people to evaluate urban form. As illustrated above, each of the four urban groups has three variations of ground level window percentage - average, minimum and maximum. The intended platform is mobile VR devices, such as smartphones using Google Cardboard, Gear VR or other similar hardware.
Above are 3 groups of screenshots, first for historical, second for industrial and third for sprawl urban settings. Inside these groups, each column represents a minimum, average and maximum amount of ground floor windows.
There are many further improvements that can benefit the tool. Firstly, an intuitive method for gathering feedback from users is absolutely necessary. Secondly, UI/UX improvements, such as sliders for varying the amount of detail on the models. And lastly, since Dibble's work translates urban form into code, a random procedural generation method can be developed to create an infinite number of environments from a seed. For more detailed information, check the link at the bottom to the full thesis.
Link to thesis